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Unlike the other humanoid races, humans are not divided into easily identifiable subraces with distinct traits, though they do vary greatly in appearance and cultural heritage. Racial Abilities: Human characters, regardless of region, have all the human racial traits described in the Player's Handbook 3.5. As with anything of value, power comes at a cost. Unfortunately, the same could be said of humanity's greatest villains - and therein lies the challenge facing any human adventurer. Their greatest heroes outshine the deities themselves and sometimes become deities in their own right.
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The dwarves - particularly the shield dwarves of northern Faerûn - respect humans as fierce warriors but fear that there would be little room for dwarves in a world dominated by humankind.
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The fact that those early human empires invariably corrupted themselves with evil magic does not reassure the elves. The elves have difficulty forgetting that the first human empires of Netheril, Raumathar, Narfell, and other ancient lands were built upon magical secrets borrowed or looted from their ancestors. The longer-lived elves and dwarves respect individual humans, but they do not necessarily respect the entire race. Humans argue about anything, fight about whatever they argue about, and hold dear among their many deities quite a few who actively encourage that type of behavior. (See More on Faerûnian Races.)Ĭompared to most of the nonhuman races, whose members tend to get along reasonably well with others of their own kind, the humans of Faerûn are divided into innumerable competing nations, states, sects, religions, bandit kingdoms, and tribes. For simplicity, standard elves become moon elves, standard dwarves become shield dwarves, standard gnomes become rock gnomes, and standard halflings become lightfoot halflings. The subraces of Faerûn also vary from those presented in the Player's Handbook and the Monster Manual. The table below shows which FORGOTTEN REALMS deities correspond to the Player's Handbook deities. If you created a character with the Player's Handbook and would like to bring that character into the Forgotten Realms campaign setting, the biggest point of conversion lies in the differences between the pantheons. These races were chosen for their epic natural abilities along with their potential to just be extremely badass.Races of Faerûn Converting Core D&D Characters to Forgotten Realms Characters Here are some of the best choices for playable races that players can find in the 5e expansion materials. These volumes contain a wealth of information about a variety of aspects of D&D, including some of the different playable races that make up the detailed settings and adventures. The supplemental library for 5e currently consists of several books and includes titles that include but are certainly not limited to, Volo's Guide to Monsters, Tasha's Cauldron of Everything, and Mordenkainen's Tome of Foes. RELATED: Dungeons & Dragons: 5 Tips To Create Great Homebrew Campaigns The earliest incarnation of D&D only had four playable races: humans, elves, dwarves, and halflings.
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There's a lot to choose from when it comes to building your own D&D game, settings, or character, and the tradition continues with the recent materials from the 5e expansion. A big part of D&D lore and gameplay involves the various races that make up the cultures and nations that serve as a backdrop for most adventures. It can mean the rulebooks, of which there are many, supplemental materials that are used as reference materials, or campaign and adventuring guides. An expansion in the Dungeons & Dragons universe can mean a lot of different things.