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#STARCRAFT 2 ZERO HOUR UPGRADE#
Hydra speed and range upgrade while producing hydras.Lair and continued macro (drone up and overlords).Roach warren for the early defense against gateway units.Queens for each hatchery and whenever there is enough money for extra creep spread and injects.
#STARCRAFT 2 ZERO HOUR FULL#
Full 16 drone followed by the natural hatchery.The hydra/lurker death ball is fairly easy to create and maintain since all you have to do is produce mass hydras once you have big enough bank and morph some of them into lurkers.Both ranged and high damage output, hydra/lurker is a great combo to dominate both ground and air fight-add to this good creep spread that will make them move faster and 4 more extra upgrades will truly make this composition a Zerg death ball.Build up a great early/mid economy while preparing for the zerg death ball backed by limitless well of resources.Good set of early game units like lings, queens, and roaches can protect the early Zerg economy until the mighty hydra/lurker army is ready. Since hydras and lurkers are both high quality later game units, Zerg will need to survive by defending any early attacks from the opposing race during early to mid game. Utilizing this superior range and DPS, Zerg can use this combo to dominate the later game. Hydras and lurkers are the strongest ranged units for Zerg on the ground that deal an insane amount of DPS. GUIDE - 2021 ZERG VS PROTOSS - HYDRA LURKER STYLE - GRANDMASTER - StarCraft 2 Flood the different parts of the base with lings and queens (other units work great with nydus as well such as roaches and hydras).Build Nydus and pop the worm in the good location around enemy base.Good number of lings for early defense and map control.Spawning pool and then the third hatchery.Hatchery in the natural and then the first gas.There will always be some part of the map that your opponent does not have good vision on, this is a great place to pop up a nydus and surprise them with sudden flood of army.Multiple nydus worms in different locations around the opponent base can be very difficult to keep track of and defend properly (a great guerilla tactics to disorient and mess up the play rhythm of your opponent).Summoning nydus is not that expensive considering the potential damage it can inflict-simply hit one location with a good number of army supply and retreat into the safety of the nydus after maximal damage.With good overlord positioning around the base of your opponent, nydus is a great way to make the defense chaotic for your opponent. Popping up a nydus worm does require fairly high tech (lair), but nydus timing can be as quick as early-mid game consisting of ling floods and queens. Since Protoss and Terran rely heavily on building a good sim city/walls at the front line to deter any Zerg attacks, sneaky nydus at the back of the main can spell disaster. Nydus is one of the scariest tools Zergs have at their disposal to allow extremely dynamic army movement around the map. StarCraft 2: NYDUS WORM ALL-IN! (Zerg Build Order Guide) Bust down the depot part of the Terran wall and flood the main with lings focusing on killing the workers.
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